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  • AsyncGPUReadbackPluginNs
    • AsyncGPUReadbackPlugin
    • AsyncGPUReadbackPluginRequest
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    • ZOAsyncGPUReadbackPlugin
    • ZOAsyncGPUReadbackPluginRequest

Class AsyncGPUReadbackPluginRequest

Inheritance
System.Object
AsyncGPUReadbackPluginRequest
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AsyncGPUReadbackPluginNs
Assembly: Unity.ZeroSim.dll
Syntax
public class AsyncGPUReadbackPluginRequest

Constructors

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AsyncGPUReadbackPluginRequest(Texture)

Create an AsyncGPUReadbackPluginRequest. Use official AsyncGPUReadback.Request if possible. If not, it tries to use OpenGL specific implementation Warning! Can only be called from render thread yet (not main thread)

Declaration
public AsyncGPUReadbackPluginRequest(Texture src)
Parameters
Type Name Description
UnityEngine.Texture src

Properties

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done

Check if the request is done

Declaration
public bool done { get; }
Property Value
Type Description
System.Boolean
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hasError

Check if the request has an error

Declaration
public bool hasError { get; }
Property Value
Type Description
System.Boolean

Methods

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Dispose()

Has to be called to free the allocated buffer after it has been used

Declaration
public void Dispose()
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GetRawData()

Declaration
public byte[] GetRawData()
Returns
Type Description
System.Byte[]
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GetRawData_ArrayFloat()

Declaration
public float[] GetRawData_ArrayFloat()
Returns
Type Description
System.Single[]
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GetRawData_NativeArrayFloat()

Declaration
public NativeArray<float> GetRawData_NativeArrayFloat()
Returns
Type Description
Unity.Collections.NativeArray<System.Single>
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Update(Boolean)

Has to be called regularly to update request status. Call this from Update() or from a corountine

Declaration
public void Update(bool force = false)
Parameters
Type Name Description
System.Boolean force

Update is automatic on official api, so we don't call the Update() method except on force mode.

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