Class UnloadControllerServiceRequest
The UnloadController service allows you to unload a single controller from controller_manager
To unload a controller, specify the "name" of the controller.
The return value "ok" indicates if the controller was successfully
unloaded or not
Inheritance
System.Object
UnloadControllerServiceRequest
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ZO.ROS.MessageTypes.ControllerManager
Assembly: Unity.ZeroSim.dll
Syntax
public class UnloadControllerServiceRequest : ZOROSMessageInterface
Constructors
| Improve this Doc View SourceUnloadControllerServiceRequest()
Declaration
public UnloadControllerServiceRequest()
UnloadControllerServiceRequest(String)
Declaration
public UnloadControllerServiceRequest(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name |
Fields
| Improve this Doc View SourceType
Declaration
[JsonIgnore]
public static string Type
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View SourceMessageType
Declaration
[JsonIgnore]
public string MessageType { get; }
Property Value
Type | Description |
---|---|
System.String |
name
Declaration
public string name { get; set; }
Property Value
Type | Description |
---|---|
System.String |