Class ZOROSUnityGameObjectBase
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ZOROSUnityGameObjectBase
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ZO.ROS.Unity
Assembly: Unity.ZeroSim.dll
Syntax
public abstract class ZOROSUnityGameObjectBase : ZOGameObjectBase, ZOROSUnityInterface, ZOSerializationInterface
Fields
| Improve this Doc View Source_json
Declaration
[Header("Zero Sim Serialization")]
protected JObject _json
Field Value
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
_name
Declaration
public string _name
Field Value
Type | Description |
---|---|
System.String |
_ROSTopic
Declaration
[Header("ROS Info")]
public string _ROSTopic
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View SourceDocumentRoot
The ZOSim document root
Declaration
public ZOSimDocumentRoot DocumentRoot { get; }
Property Value
Type | Description |
---|---|
ZOSimDocumentRoot |
JSON
The ZOSim JSON
Declaration
public virtual JObject JSON { get; set; }
Property Value
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
Name
Unique name of the object. For example: "joint.hinge_from_left_wheel"
Declaration
public virtual string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
ROSBridgeConnection
The ROS Bridge singleton shortcut access.
Declaration
protected ZOROSBridgeConnection ROSBridgeConnection { get; }
Property Value
Type | Description |
---|---|
ZOROSBridgeConnection |
ROSTopic
The ROS Topic. For example "/zerosim/joint_states"
Declaration
public virtual string ROSTopic { get; set; }
Property Value
Type | Description |
---|---|
System.String |
ROSUnityManager
The ROS Unity Manger singleton shortcut access.
Declaration
protected ZOROSUnityManager ROSUnityManager { get; }
Property Value
Type | Description |
---|---|
ZOROSUnityManager |
Type
The ZeroSim object type. For example: "joint.hinge"
Declaration
public virtual string Type { get; }
Property Value
Type | Description |
---|---|
System.String |
Methods
| Improve this Doc View SourceDeserialize(ZOSimDocumentRoot, JObject)
Dummy deserialize. Will throw exception if not implemented.
Declaration
public virtual void Deserialize(ZOSimDocumentRoot documentRoot, JObject json)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
Newtonsoft.Json.Linq.JObject | json |
OnROSBridgeConnected(ZOROSUnityManager)
Declaration
public abstract void OnROSBridgeConnected(ZOROSUnityManager rosUnityManager)
Parameters
Type | Name | Description |
---|---|---|
ZOROSUnityManager | rosUnityManager |
OnROSBridgeDisconnected(ZOROSUnityManager)
Declaration
public abstract void OnROSBridgeDisconnected(ZOROSUnityManager rosUnityManager)
Parameters
Type | Name | Description |
---|---|---|
ZOROSUnityManager | rosUnityManager |
Serialize(ZOSimDocumentRoot, Object)
Dummy Serialize. Will throw exception if not implemented.`
Declaration
public virtual JObject Serialize(ZOSimDocumentRoot documentRoot, Object parent = null)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
UnityEngine.Object | parent |
Returns
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
ZOOnDestroy()
On Unity Destroy will disconnect to ROS bridge connect and disconnect events.
Declaration
protected override void ZOOnDestroy()
Overrides
| Improve this Doc View SourceZOReset()
Declaration
protected override void ZOReset()
Overrides
| Improve this Doc View SourceZOStart()
On Unity Start will connect to ROS bridge connect and disconnect events.
Declaration
protected override void ZOStart()