Class ReloadControllerLibrariesServiceRequest
The ReloadControllerLibraries service will reload all controllers that are available in the system as plugins
Reloading libraries only works if there are no controllers loaded. If there
are still some controllers loaded, the reloading will fail.
If this bool is set to true, all loaded controllers will get
killed automatically, and the reloading can succeed.
Inheritance
System.Object
ReloadControllerLibrariesServiceRequest
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ZO.ROS.MessageTypes.ControllerManager
Assembly: Unity.ZeroSim.dll
Syntax
public class ReloadControllerLibrariesServiceRequest : ZOROSMessageInterface
Constructors
| Improve this Doc View SourceReloadControllerLibrariesServiceRequest()
Declaration
public ReloadControllerLibrariesServiceRequest()
ReloadControllerLibrariesServiceRequest(Boolean)
Declaration
public ReloadControllerLibrariesServiceRequest(bool ok)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | ok |
Fields
| Improve this Doc View SourceType
Declaration
[JsonIgnore]
public static string Type
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View Sourceforce_kill
Declaration
public bool force_kill { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
MessageType
Declaration
[JsonIgnore]
public string MessageType { get; }
Property Value
Type | Description |
---|---|
System.String |