Class ReloadControllerLibrariesServiceResponse
The ReloadControllerLibraries service will reload all controllers that are available in the system as plugins
Reloading libraries only works if there are no controllers loaded. If there
are still some controllers loaded, the reloading will fail.
If this bool is set to true, all loaded controllers will get
killed automatically, and the reloading can succeed.
Inheritance
System.Object
ReloadControllerLibrariesServiceResponse
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ZO.ROS.MessageTypes.ControllerManager
Assembly: Unity.ZeroSim.dll
Syntax
public class ReloadControllerLibrariesServiceResponse : ZOROSMessageInterface
Constructors
| Improve this Doc View SourceReloadControllerLibrariesServiceResponse()
Declaration
public ReloadControllerLibrariesServiceResponse()
ReloadControllerLibrariesServiceResponse(Boolean)
Declaration
public ReloadControllerLibrariesServiceResponse(bool ok)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | ok |
Fields
| Improve this Doc View SourceType
Declaration
[JsonIgnore]
public static string Type
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View SourceMessageType
Declaration
[JsonIgnore]
public string MessageType { get; }
Property Value
Type | Description |
---|---|
System.String |
ok
Declaration
public bool ok { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |