Class ZOGaussianNoiseModel
Inheritance
System.Object
ZOGaussianNoiseModel
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Unity.ZeroSim.dll
Syntax
[Serializable]
public class ZOGaussianNoiseModel
Fields
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_biasMean
Declaration
Field Value
Type |
Description |
System.Double |
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_biasStdDev
Declaration
public double _biasStdDev
Field Value
Type |
Description |
System.Double |
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_mean
Declaration
Field Value
Type |
Description |
System.Double |
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_stdDev
Declaration
Field Value
Type |
Description |
System.Double |
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Properties
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BiasMean
Declaration
public double BiasMean { get; set; }
Property Value
Type |
Description |
System.Double |
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BiasStdDev
Declaration
public double BiasStdDev { get; set; }
Property Value
Type |
Description |
System.Double |
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Mean
Declaration
public double Mean { get; set; }
Property Value
Type |
Description |
System.Double |
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StdDev
Declaration
public double StdDev { get; set; }
Property Value
Type |
Description |
System.Double |
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Methods
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Apply(Double)
Declaration
public double Apply(double v)
Parameters
Type |
Name |
Description |
System.Double |
v |
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Returns
Type |
Description |
System.Double |
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Apply(Single)
Declaration
public float Apply(float v)
Parameters
Type |
Name |
Description |
System.Single |
v |
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Returns
Type |
Description |
System.Single |
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Apply(Vector3)
Declaration
public Vector3 Apply(Vector3 v)
Parameters
Type |
Name |
Description |
UnityEngine.Vector3 |
v |
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Returns
Type |
Description |
UnityEngine.Vector3 |
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