Class ZORGBCamera
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ZORGBCamera
Implements
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ZO.Sensors
Assembly: Unity.ZeroSim.dll
Syntax
[RequireComponent(typeof(Camera))]
public class ZORGBCamera : ZOGameObjectBase, ZOSerializationInterface
Fields
| Improve this Doc View Source_camera
Declaration
[Header("Camera Parameters")]
public Camera _camera
Field Value
Type | Description |
---|---|
UnityEngine.Camera |
_debugWindowPosition
Declaration
[Header("Debug")]
public Vector2 _debugWindowPosition
Field Value
Type | Description |
---|---|
UnityEngine.Vector2 |
_height
Declaration
public int _height
Field Value
Type | Description |
---|---|
System.Int32 |
_isMonochrome
Declaration
public bool _isMonochrome
Field Value
Type | Description |
---|---|
System.Boolean |
_name
Declaration
[SerializeField]
public string _name
Field Value
Type | Description |
---|---|
System.String |
_postProcessMaterial
Declaration
[Header("Render Parameters")]
[SerializeField]
public Material _postProcessMaterial
Field Value
Type | Description |
---|---|
UnityEngine.Material |
_width
Declaration
public int _width
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
| Improve this Doc View SourceFieldOfViewDegrees
The cameras field of view in degrees.
Declaration
public float FieldOfViewDegrees { get; }
Property Value
Type | Description |
---|---|
System.Single |
FocalLengthMM
The camera focal length in millimeters.
Declaration
public float FocalLengthMM { get; }
Property Value
Type | Description |
---|---|
System.Single |
Height
Camera frame height in pixels. (readonly)
Declaration
public int Height { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
IsMonochrome
Flag to indicate that this camera is monochrome. IMPORTANT: Should use the ZOMonoPostProcessMaterial if monochrome otherwise use the ZORGBPostProcessMaterial
Declaration
public bool IsMonochrome { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
JSON
Declaration
public JObject JSON { get; }
Property Value
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
Name
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
OnPublishRGBImageDelegate
Called every frame passing in: this, string cameraId, width, height, RGB24[] image
Note: is async so returns a task
Declaration
public Func<ZORGBCamera, string, int, int, byte[], Task> OnPublishRGBImageDelegate { get; set; }
Property Value
Type | Description |
---|---|
System.Func<ZORGBCamera, System.String, System.Int32, System.Int32, System.Byte[], System.Threading.Tasks.Task> |
SensorSizeMM
Sensor width and height in millimeters.
Declaration
public Vector2 SensorSizeMM { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector2 |
Type
Declaration
public string Type { get; }
Property Value
Type | Description |
---|---|
System.String |
UnityCamera
The Unity Camera associated with this depth camera. (readonly)
Declaration
public Camera UnityCamera { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Camera |
Width
Camera frame width in pixels. (readonly)
Declaration
public int Width { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
| Improve this Doc View SourceDeserialize(ZOSimDocumentRoot, JObject)
Declaration
public void Deserialize(ZOSimDocumentRoot documentRoot, JObject json)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
Newtonsoft.Json.Linq.JObject | json |
Initialize()
Declaration
protected void Initialize()
Serialize(ZOSimDocumentRoot, Object)
Declaration
public JObject Serialize(ZOSimDocumentRoot documentRoot, Object parent = null)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
UnityEngine.Object | parent |
Returns
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
ZOFixedUpdateHzSynchronized()
Declaration
protected override void ZOFixedUpdateHzSynchronized()
Overrides
| Improve this Doc View SourceZOStart()
Declaration
protected override void ZOStart()
Overrides
| Improve this Doc View SourceZOUpdate()
Declaration
protected override void ZOUpdate()