Class GoalStatusMessage
Inheritance
System.Object
GoalStatusMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Unity.ZeroSim.dll
Syntax
public class GoalStatusMessage : ZOROSMessageInterface
Constructors
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GoalStatusMessage()
Declaration
public GoalStatusMessage()
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GoalStatusMessage(GoalIDMessage, Byte, String)
Declaration
public GoalStatusMessage(GoalIDMessage goal_id, byte status, string text)
Parameters
Type |
Name |
Description |
GoalIDMessage |
goal_id |
|
System.Byte |
status |
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System.String |
text |
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Fields
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ABORTED
Declaration
public const byte ABORTED = 4
Field Value
Type |
Description |
System.Byte |
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ACTIVE
Declaration
public const byte ACTIVE = 1
Field Value
Type |
Description |
System.Byte |
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LOST
Declaration
public const byte LOST = 9
Field Value
Type |
Description |
System.Byte |
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PENDING
Declaration
public const byte PENDING = 0
Field Value
Type |
Description |
System.Byte |
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PREEMPTED
Declaration
public const byte PREEMPTED = 2
Field Value
Type |
Description |
System.Byte |
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PREEMPTING
Declaration
public const byte PREEMPTING = 6
Field Value
Type |
Description |
System.Byte |
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RECALLED
Declaration
public const byte RECALLED = 8
Field Value
Type |
Description |
System.Byte |
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RECALLING
Declaration
public const byte RECALLING = 7
Field Value
Type |
Description |
System.Byte |
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REJECTED
Declaration
public const byte REJECTED = 5
Field Value
Type |
Description |
System.Byte |
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SUCCEEDED
Declaration
public const byte SUCCEEDED = 3
Field Value
Type |
Description |
System.Byte |
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Type
Declaration
[JsonIgnore]
public static string Type
Field Value
Type |
Description |
System.String |
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Properties
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goal_id
Declaration
public GoalIDMessage goal_id { get; set; }
Property Value
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MessageType
Declaration
[JsonIgnore]
public string MessageType { get; }
Property Value
Type |
Description |
System.String |
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status
Declaration
public byte status { get; set; }
Property Value
Type |
Description |
System.Byte |
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text
Declaration
public string text { get; set; }
Property Value
Type |
Description |
System.String |
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Implements