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  • AsyncGPUReadbackPluginNs
    • AsyncGPUReadbackPlugin
    • AsyncGPUReadbackPluginRequest
  • ZO
    • ZOMouseOrbitCamera
  • ZO.Controllers
    • ZO2FingerGripController
    • ZOLinearActuator
    • ZOLinearActuator.Axis
    • ZOServoMotorActuator
  • ZO.Document
    • ZOSerializationInterface
    • ZOSimDocumentRoot
    • ZOSimOccurrence
  • ZO.Math
    • ZOGaussianNoiseModel
    • ZOMathUtil
    • ZOMatrix4x4Util
    • ZORandom
  • ZO.Networking
    • ZOBinaryMessagePublisher
    • ZOBinaryMessageSubscriber
    • ZOJSONMessagePublisher
    • ZOJSONMessageSubscriber
    • ZOPubSubHeader
    • ZOTCPServer
  • ZO.Physics
    • ZOArticulatedBody
    • ZOFixedJoint
    • ZOHingeJoint
    • ZOJointInterface
    • ZOPIDController
    • ZOSpeedLimiter
  • ZO.ROS
    • ZOROSActionServer<TActionMessage, TGoalMessage>
    • ZOROSAPI
    • ZOROSBridgeConnection
    • ZOROSBridgeConnection.ROSBridgeConnectionChangeHandler
    • ZOROSBridgeConnection.SerializationType
  • ZO.ROS.Controllers
    • ControllerStateEnum
    • ZOArmController
    • ZODifferentialDriveController
    • ZOROSControllerInterface
  • ZO.ROS.MessageTypes
    • ZOROSMessageInterface
  • ZO.ROS.MessageTypes.ActionLib
    • ActionStatusEnum
    • GoalIDMessage
    • GoalStatusArrayMessage
    • GoalStatusMessage
    • ZOROSActionGoalMessageInterface
    • ZOROSActionMessageInterface
  • ZO.ROS.MessageTypes.Control
    • FollowJointTrajectoryActionFeedback
    • FollowJointTrajectoryActionGoal
    • FollowJointTrajectoryActionMessage
    • FollowJointTrajectoryActionResult
    • FollowJointTrajectoryFeedback
    • FollowJointTrajectoryGoal
    • FollowJointTrajectoryResult
    • JointToleranceMessage
    • JointTrajectoryControllerStateMessage
  • ZO.ROS.MessageTypes.ControllerManager
    • ControllerStateMessage
    • HardwareInterfaceResourcesMessage
    • ListControllersResponse
    • ListControllerTypesServiceResponse
    • LoadControllerServiceRequest
    • LoadControllerServiceResponse
    • ReloadControllerLibrariesServiceRequest
    • ReloadControllerLibrariesServiceResponse
    • SwitchControllerServiceRequest
    • SwitchControllerServiceResponse
    • UnloadControllerServiceRequest
    • UnloadControllerServiceResponse
  • ZO.ROS.MessageTypes.Gazebo
    • SpawnModelServiceRequest
    • SpawnModelServiceResponse
  • ZO.ROS.MessageTypes.Geometry
    • PointMessage
    • PoseMessage
    • PoseWithCovarianceMessage
    • QuaternionMessage
    • TransformMessage
    • TransformStampedMessage
    • TwistMessage
    • TwistWithCovarianceMessage
    • Vector3Message
  • ZO.ROS.MessageTypes.Nav
    • OdometryMessage
  • ZO.ROS.MessageTypes.ROSAPI
    • GetParamNamesResponse
    • GetParamResponse
    • GetParamServiceRequest
    • HasParamResponse
    • HasParamServiceRequest
    • SetParamServiceRequest
  • ZO.ROS.MessageTypes.ROSGraph
    • ClockMessage
  • ZO.ROS.MessageTypes.Sensor
    • CameraInfoMessage
    • ImageMessage
    • ImuMessage
    • JointStateMessage
    • LaserScanMessage
    • RegionOfInterestMessage
  • ZO.ROS.MessageTypes.Std
    • DurationMessage
    • EmptyServiceRequest
    • EmptyServiceRespone
    • HeaderMessage
    • Int32Message
    • SetBoolServiceRequest
    • SetBoolServiceResponse
    • StringMessage
    • TimeMessage
  • ZO.ROS.MessageTypes.TF2
    • TFMessage
  • ZO.ROS.MessageTypes.Trajectory
    • JointTrajectoryMessage
    • JointTrajectoryPointMessage
  • ZO.ROS.MessageTypes.ZOSim
    • ZOSimDeleteModelRequest
    • ZOSimDeleteModelResponse
    • ZOSimPrefabSpawnRequest
    • ZOSimPrefabSpawnResponse
    • ZOSimSpawnServiceRequest
    • ZOSimSpawnServiceResponse
  • ZO.ROS.Publisher
    • ZOROSImagePublisher
    • ZOROSIMUPublisher
    • ZOROSIMUPublisher.CoordinateSystemEnum
    • ZOROSJointStatesPublisher
    • ZOROSLaserScanPublisher
    • ZOROSRGBDepthPublisher
    • ZOROSStereoImagePublisher
    • ZOROSTransformPublisher
  • ZO.ROS.Unity
    • ZOROSUnityGameObjectBase
    • ZOROSUnityInterface
    • ZOROSUnityManager
    • ZOROSUnityManager.ROSBridgeConnectionChangeHandler
  • ZO.ROS.Unity.Docker
    • ZOROSLaunchParameters
  • ZO.ROS.Unity.Service
    • ZOControllerManagerService
    • ZOSimDeleteModelService
    • ZOSimPrefabSpawnService
    • ZOSimResetSimulationService
    • ZOSimSpawnService
  • ZO.Sensors
    • ZOContactDetector
    • ZOContactSwitchDualChannel
    • ZOIMU
    • ZOLIDAR2D
    • ZOLIDAR3D
    • ZOLIDAR3D.ReferenceFrame
    • ZORaycastJobBatch
    • ZORGBCamera
    • ZORGBDepthCamera
    • ZORGBDepthCamera.FrameOutputType
  • ZO.Util
    • ZOCenterOfMass
    • ZOClock
    • ZODocker
    • ZODocker.VolumeMapEntry
    • ZODockerRunParameters
    • ZODrawArc
    • ZODrawCircle
    • ZOEarthUtils
    • ZOEarthUtils.GeoPoint
    • ZOEarthUtils.HomeGeoPoint
    • ZOFrequencyCounter
    • ZOFrequencyCounter.TimeSourceType
    • ZOGameObjectBase
    • ZOMagnetometer
    • ZOMoveTest
    • ZOMoveTest.MoveTypeEnum
    • ZORandomizePhysics
    • ZORandomizeTransform
    • ZOReadOnlyAttribute
    • ZOSystem
    • ZOTurnOffSelfCollision
  • ZO.Util.Extensions
    • ZOJSONExtensions
  • ZO.Util.Rendering
    • ZOAsyncGPUReadbackPlugin
    • ZOAsyncGPUReadbackPluginRequest

Class ZOSimSpawnService

A ROS Spawn Service for .zosim files and Unity prefabs.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ZOGameObjectBase
ZOROSUnityGameObjectBase
ZOSimSpawnService
Implements
ZOROSUnityInterface
ZOSerializationInterface
Inherited Members
ZOROSUnityGameObjectBase._ROSTopic
ZOROSUnityGameObjectBase.ROSTopic
ZOROSUnityGameObjectBase.ROSBridgeConnection
ZOROSUnityGameObjectBase.ROSUnityManager
ZOROSUnityGameObjectBase._name
ZOROSUnityGameObjectBase.Name
ZOROSUnityGameObjectBase.ZOReset()
ZOROSUnityGameObjectBase._json
ZOROSUnityGameObjectBase.JSON
ZOROSUnityGameObjectBase.Type
ZOROSUnityGameObjectBase.Serialize(ZOSimDocumentRoot, Object)
ZOROSUnityGameObjectBase.Deserialize(ZOSimDocumentRoot, JObject)
ZOROSUnityGameObjectBase.DocumentRoot
ZOGameObjectBase._updateRateHz
ZOGameObjectBase.UpdateRateHz
ZOGameObjectBase.UpdateTimeSeconds
ZOGameObjectBase._debug
ZOGameObjectBase.IsDebug
ZOGameObjectBase.NextUpdateTime
ZOGameObjectBase.NextFixedUpdateTime
ZOGameObjectBase.ZOAwake()
ZOGameObjectBase.ZOOnGUI()
ZOGameObjectBase.ZOFixedUpdate()
ZOGameObjectBase.ZOUpdateHzSynchronized()
ZOGameObjectBase.ZOFixedUpdateHzSynchronized()
ZOGameObjectBase.StartHZEnforcedCoroutine(Action)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ZO.ROS.Unity.Service
Assembly: Unity.ZeroSim.dll
Syntax
public class ZOSimSpawnService : ZOROSUnityGameObjectBase, ZOROSUnityInterface, ZOSerializationInterface

Methods

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OnROSBridgeConnected(ZOROSUnityManager)

Declaration
public override void OnROSBridgeConnected(ZOROSUnityManager rosUnityManager)
Parameters
Type Name Description
ZOROSUnityManager rosUnityManager
Overrides
ZOROSUnityGameObjectBase.OnROSBridgeConnected(ZOROSUnityManager)
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OnROSBridgeDisconnected(ZOROSUnityManager)

Declaration
public override void OnROSBridgeDisconnected(ZOROSUnityManager rosUnityManager)
Parameters
Type Name Description
ZOROSUnityManager rosUnityManager
Overrides
ZOROSUnityGameObjectBase.OnROSBridgeDisconnected(ZOROSUnityManager)
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ZOOnDestroy()

Declaration
protected override void ZOOnDestroy()
Overrides
ZOROSUnityGameObjectBase.ZOOnDestroy()
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ZOStart()

Declaration
protected override void ZOStart()
Overrides
ZOROSUnityGameObjectBase.ZOStart()
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ZOUpdate()

Declaration
protected override void ZOUpdate()
Overrides
ZOGameObjectBase.ZOUpdate()

Implements

ZOROSUnityInterface
ZOSerializationInterface
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