Class ZOLIDAR2D
2D LIDAR Simulation.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ZOLIDAR2D
Implements
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ZO.Sensors
Assembly: Unity.ZeroSim.dll
Syntax
public class ZOLIDAR2D : ZOGameObjectBase, ZOSerializationInterface
Fields
| Improve this Doc View Source_angleIncrementDegrees
Declaration
public float _angleIncrementDegrees
Field Value
Type | Description |
---|---|
System.Single |
_maxAngleDegrees
Declaration
public float _maxAngleDegrees
Field Value
Type | Description |
---|---|
System.Single |
_maxRangeDistanceMeters
Declaration
public float _maxRangeDistanceMeters
Field Value
Type | Description |
---|---|
System.Single |
_minAngleDegrees
Declaration
[Header("FOV")]
public float _minAngleDegrees
Field Value
Type | Description |
---|---|
System.Single |
_minRangeDistanceMeters
Declaration
public float _minRangeDistanceMeters
Field Value
Type | Description |
---|---|
System.Single |
_name
Declaration
[SerializeField]
public string _name
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View SourceAngleIncrementDegrees
The scan increment in degrees of the laser.
Declaration
public float AngleIncrementDegrees { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
FOVDegrees
Field of View in degrees.
Declaration
public float FOVDegrees { get; }
Property Value
Type | Description |
---|---|
System.Single |
JSON
Declaration
public JObject JSON { get; }
Property Value
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
MaxAngleDegrees
Maximum angle FOV. For a full 360 set minimum angle to 0 and maximum angle to 360.
Declaration
public float MaxAngleDegrees { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
MaxRangeDistanceMeters
Maximum distance range of the laser
Declaration
public float MaxRangeDistanceMeters { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
MinAngleDegrees
Minimum angle FOV. For a full 360 set minimum angle to 0 and maximum angle to 360.
Declaration
public float MinAngleDegrees { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
MinRangeDistanceMeters
Minimum distance range of the laser.
Declaration
public float MinRangeDistanceMeters { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Name
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
OnPublishDelegate
Called every frame passing in: ZOLIDAR, string lidar id, int number of hits, Vector3 position, Vector3 normals
Note: is async so returns a task
Declaration
public Func<ZOLIDAR2D, string, float[], Task> OnPublishDelegate { get; set; }
Property Value
Type | Description |
---|---|
System.Func<ZOLIDAR2D, System.String, System.Single[], System.Threading.Tasks.Task> |
RayCount
Declaration
public int RayCount { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
ScanTimeSeconds
Time between scans in seconds.
Declaration
public float ScanTimeSeconds { get; }
Property Value
Type | Description |
---|---|
System.Single | seconds |
TimeIncrementSeconds
time between measurements [seconds] - if your scanner is moving, this will be used in interpolating position of 3d points
Declaration
public float TimeIncrementSeconds { get; }
Property Value
Type | Description |
---|---|
System.Single | seconds |
Type
Declaration
public string Type { get; }
Property Value
Type | Description |
---|---|
System.String |
Methods
| Improve this Doc View SourceDeserialize(ZOSimDocumentRoot, JObject)
Declaration
public void Deserialize(ZOSimDocumentRoot documentRoot, JObject json)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
Newtonsoft.Json.Linq.JObject | json |
Serialize(ZOSimDocumentRoot, Object)
Declaration
public JObject Serialize(ZOSimDocumentRoot documentRoot, Object parent = null)
Parameters
Type | Name | Description |
---|---|---|
ZOSimDocumentRoot | documentRoot | |
UnityEngine.Object | parent |
Returns
Type | Description |
---|---|
Newtonsoft.Json.Linq.JObject |
ZOFixedUpdateHzSynchronized()
Declaration
protected override void ZOFixedUpdateHzSynchronized()
Overrides
| Improve this Doc View SourceZOOnDestroy()
Declaration
protected override void ZOOnDestroy()
Overrides
| Improve this Doc View SourceZOStart()
Declaration
protected override void ZOStart()