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  • AsyncGPUReadbackPluginNs
    • AsyncGPUReadbackPlugin
    • AsyncGPUReadbackPluginRequest
  • ZO
    • ZOMouseOrbitCamera
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    • ZO2FingerGripController
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  • ZO.Document
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  • ZO.ROS
    • ZOROSActionServer<TActionMessage, TGoalMessage>
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    • ZOROSControllerInterface
  • ZO.ROS.MessageTypes
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  • ZO.ROS.MessageTypes.ActionLib
    • ActionStatusEnum
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  • ZO.ROS.MessageTypes.Control
    • FollowJointTrajectoryActionFeedback
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  • ZO.ROS.MessageTypes.ControllerManager
    • ControllerStateMessage
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    • UnloadControllerServiceResponse
  • ZO.ROS.MessageTypes.Gazebo
    • SpawnModelServiceRequest
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    • PointMessage
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    • QuaternionMessage
    • TransformMessage
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    • TwistWithCovarianceMessage
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  • ZO.ROS.MessageTypes.Nav
    • OdometryMessage
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    • GetParamNamesResponse
    • GetParamResponse
    • GetParamServiceRequest
    • HasParamResponse
    • HasParamServiceRequest
    • SetParamServiceRequest
  • ZO.ROS.MessageTypes.ROSGraph
    • ClockMessage
  • ZO.ROS.MessageTypes.Sensor
    • CameraInfoMessage
    • ImageMessage
    • ImuMessage
    • JointStateMessage
    • LaserScanMessage
    • RegionOfInterestMessage
  • ZO.ROS.MessageTypes.Std
    • DurationMessage
    • EmptyServiceRequest
    • EmptyServiceRespone
    • HeaderMessage
    • Int32Message
    • SetBoolServiceRequest
    • SetBoolServiceResponse
    • StringMessage
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  • ZO.ROS.MessageTypes.TF2
    • TFMessage
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    • JointTrajectoryMessage
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  • ZO.ROS.MessageTypes.ZOSim
    • ZOSimDeleteModelRequest
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    • ZOSimPrefabSpawnRequest
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    • ZOSimSpawnServiceRequest
    • ZOSimSpawnServiceResponse
  • ZO.ROS.Publisher
    • ZOROSImagePublisher
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    • ZOROSIMUPublisher.CoordinateSystemEnum
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  • ZO.ROS.Unity
    • ZOROSUnityGameObjectBase
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  • ZO.ROS.Unity.Docker
    • ZOROSLaunchParameters
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    • ZOControllerManagerService
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  • ZO.Sensors
    • ZOContactDetector
    • ZOContactSwitchDualChannel
    • ZOIMU
    • ZOLIDAR2D
    • ZOLIDAR3D
    • ZOLIDAR3D.ReferenceFrame
    • ZORaycastJobBatch
    • ZORGBCamera
    • ZORGBDepthCamera
    • ZORGBDepthCamera.FrameOutputType
  • ZO.Util
    • ZOCenterOfMass
    • ZOClock
    • ZODocker
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    • ZOEarthUtils
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    • ZOEarthUtils.HomeGeoPoint
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    • ZOFrequencyCounter.TimeSourceType
    • ZOGameObjectBase
    • ZOMagnetometer
    • ZOMoveTest
    • ZOMoveTest.MoveTypeEnum
    • ZORandomizePhysics
    • ZORandomizeTransform
    • ZOReadOnlyAttribute
    • ZOSystem
    • ZOTurnOffSelfCollision
  • ZO.Util.Extensions
    • ZOJSONExtensions
  • ZO.Util.Rendering
    • ZOAsyncGPUReadbackPlugin
    • ZOAsyncGPUReadbackPluginRequest

Struct ZORaycastJobBatch

Implements
System.IDisposable
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ZO.Sensors
Assembly: Unity.ZeroSim.dll
Syntax
public struct ZORaycastJobBatch : IDisposable

Constructors

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ZORaycastJobBatch(Int32, Allocator)

Declaration
public ZORaycastJobBatch(int length, Allocator allocator)
Parameters
Type Name Description
System.Int32 length
Unity.Collections.Allocator allocator

Properties

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IsCompleted

Declaration
public bool IsCompleted { get; }
Property Value
Type Description
System.Boolean
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Length

Declaration
public int Length { get; set; }
Property Value
Type Description
System.Int32
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RaycastBatchJobHandle

Declaration
public JobHandle RaycastBatchJobHandle { get; }
Property Value
Type Description
Unity.Jobs.JobHandle
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RaycastCommands

Declaration
public NativeArray<RaycastCommand> RaycastCommands { get; }
Property Value
Type Description
Unity.Collections.NativeArray<UnityEngine.RaycastCommand>
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RaycastHitResults

Declaration
public NativeArray<RaycastHit> RaycastHitResults { get; }
Property Value
Type Description
Unity.Collections.NativeArray<UnityEngine.RaycastHit>

Methods

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Complete()

Declaration
public void Complete()
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CopyResults(ref RaycastHit[])

Declaration
public void CopyResults(ref RaycastHit[] array)
Parameters
Type Name Description
UnityEngine.RaycastHit[] array
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Dispose()

Declaration
public void Dispose()
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Schedule(Int32, JobHandle)

Declaration
public void Schedule(int minCommandsPerJob = 32, JobHandle dependsOn = default(JobHandle))
Parameters
Type Name Description
System.Int32 minCommandsPerJob
Unity.Jobs.JobHandle dependsOn
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SetCommand(Int32, Vector3, Vector3, Single)

Declaration
public void SetCommand(int index, Vector3 start, Vector3 direction, float maxDistance)
Parameters
Type Name Description
System.Int32 index
UnityEngine.Vector3 start
UnityEngine.Vector3 direction
System.Single maxDistance

Implements

System.IDisposable
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