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  • AsyncGPUReadbackPluginNs
    • AsyncGPUReadbackPlugin
    • AsyncGPUReadbackPluginRequest
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    • SwitchControllerServiceRequest
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Class SwitchControllerServiceResponse

The SwitchController service allows you stop a number of controllers and start a number of controllers, all in one single timestep of the controller_manager control loop.

To switch controllers, specify

  • the list of controller names to start,
  • the list of controller names to stop, and
  • the strictness (BEST_EFFORT or STRICT)
  • STRICT means that switching will fail if anything goes wrong (an invalid controller name, a controller that failed to start, etc. )
  • BEST_EFFORT means that even when something goes wrong with on controller, the service will still try to start/stop the remaining controllers
  • start the controllers as soon as their hardware dependencies are ready, will wait for all interfaces to be ready otherwise
  • the timeout in seconds before aborting pending controllers. Zero for infinite

The return value "ok" indicates if the controllers were switched successfully or not. The meaning of success depends on the specified strictness.

http://docs.ros.org/api/controller_manager_msgs/html/srv/SwitchController.html

Inheritance
System.Object
SwitchControllerServiceResponse
Implements
ZOROSMessageInterface
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ZO.ROS.MessageTypes.ControllerManager
Assembly: Unity.ZeroSim.dll
Syntax
public class SwitchControllerServiceResponse : ZOROSMessageInterface

Constructors

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SwitchControllerServiceResponse()

Declaration
public SwitchControllerServiceResponse()
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SwitchControllerServiceResponse(Boolean)

Declaration
public SwitchControllerServiceResponse(bool ok)
Parameters
Type Name Description
System.Boolean ok

Fields

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Type

Declaration
[JsonIgnore]
public static string Type
Field Value
Type Description
System.String

Properties

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MessageType

Declaration
[JsonIgnore]
public string MessageType { get; }
Property Value
Type Description
System.String
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ok

Declaration
public bool ok { get; set; }
Property Value
Type Description
System.Boolean

Implements

ZOROSMessageInterface
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